Curriculum for Excellence: ICT, Science, Literacy (CSI Web Adventures)

I have been a little self-obsessed recently due to a job interview and as a result have let the blog updates lag a little. My email inbox is also becoming home to a variety of tweets that I marked “useful”. I hope to work through the inbox over the next few weeks, sharing anything which could help learning and teaching and reflecting on how it could be used in my own classroom.

The first one I’m going to look at today is CSI Web Adventures posted by @russeltarr. This is an educational resource which puts you amongst the characters of Las Vegas CSI, showing you around their work areas and letting you solve one of three ever more challenging cases.

I can see immediately where this resource can fit in with my current S3 Int 1 Computing Studies Multimedia Applications and Int 2 Information Systems Applied Multimedia hybrid: allowing pupils to experience good user interface design and well thought out scripting to create a CAL (computer aided learning) application suited to Secondary level students (at last!). However with the Curriculum for Excellence courses being developed for S2 I’m looking for ways to help ICT integrate with other subject areas. So this post is about how I think CSI Web Adventures can be used in line with CfE experiences and outcomes, but before I look at it I want to share a very useful CfE planning resource.

I met Maggie Irving at the 2010 MIICE conference in Dundee in May and enjoyed her presentation on the website she had worked hard to create. If you are involved in any way in development planning for Curriculum for Excellence you should have it bookmarked as it is an excellent reference for all the experiences and outcomes. I actually find it more useful than the official site, it’s certainly faster to load and navigate!

I used Maggie’s site today to help me quickly note how the CSI Web Adventures resource could be used to support science outcomes for third / fourth level (secondary school):

SCN3-14b: I have extracted DNA and understand its function. I can express an informed view of the risks and benefits of DNA profiling

SCN 4-13c: I can debate the moral and ethical issues associated with some controversial biological procedures

With a little planning a summary task could be added where the pupils reflect on their experience of using the game and construct a report / recording. This could overtake the following literacy outcomes:

LIT 3-15a: I can make notes and organise them to develop my thinking, help retain and recall information, explore issues and create new texts, using my own words as appropriate.

LIT 4-15a: I can make notes and organise them to develop my thinking, help retain and recall information, explore issues and create new texts, using my own words as appropriate.

The three crimes require reading the conversations carefully and note-taking is advised for the end of training quizzes. I would estimate 2 hours spent using the resource would be a good amount of time to explore the user interface and undertake a number of the tasks. Any less than that and some pupils would not be able to complete the training course!

Severe weather teaching?

With snow falling steadily outside and roads already being closed for public safety I expect quite a few Aberdeenshire schools to be at least partially closed today. Last year a number of teaching days were lost and schools criticised for not ensuring alternative teaching opportunities were available. As a Computing teacher it seemed an easy solution would be to set up an electronic link between classes and myself, so I signed up for and then published an email address where pupils could contact me with questions about lessons, submit homework or share educational links. Over the year it has proved a useful teaching tool in keeping in touch with my classes.

In addition my department worked hard to publish revision notes and tasks on a Google Site to enable classes to be more responsible for their own education rather than wait for the next spoonful. We had investigated use of Glow but felt the extra level of security reduced its usefulness. Many pupils in the past used Glow security as an excuse to not engage in online learning and, at that time, the site was not embedded in all curricular areas. There are advantages to using the secure Glow environment: discussion groups, online courses via Glow Learn, live chat via Glow Meet so the potential to use this as an effective severe weather teaching tool is great!

Google Docs which can be shared between teacher and pupil and collaborated on in real time also offers fantastic virtual classroom possibilities. I now regularly use this in class and since introduction in June my pupils have grown comfortable using the system.

I’ve recently been trained to use Quia – an online assessment management system. Questions can be uploaded and distributed to classes or differentiated by pupil. I found that as the quizzes are HTML videos, audio and animation can be embedded which could be very useful!

I haven’t tried the following resources yet but reflect that they may play a big part in creating a virtual classroom on demand:
– Twiducate
– Twitter (if not blocked)
– Wikispaces
– YouTube

If pupils have time to get comfortable with the technology in class then it is far more likely you will make contact with them during lost teaching days. What do you think?

iPod touch iOS 4.1 v jailbreaking

image958174360.jpgI recently upgraded my ipod touch from iOS 3.1.3 to 4.1. I’d waited as I was experimenting with the additional facilities available through jailbreaking but as my iPod was low on space and beginning to run very slowly I decided to upgrade and see what Apple had improved.

the first thing I noticed when upgrading to iOS 4.1 is that my 8gb iPod now only has 6.83gb of free space. Whether this is due to files installed during the 3.1.3 jailbreak I’m not sure but would appreciate any helpful comments on the matter!

I also noted the battery drain. I had hoped Apple would have resolved this issue by now as it now means my device barely lasts a full working day. I don’t want to start carrying a charge cable!

Some improvements were the speed increase in using the iPod apps – they definitely load faster – and the introduction of folders to store similar apps in. This makes my home screen less cluttered and allows me to have a handy folder of quick links to my most used websites.

But as the days went by I missed the ability to multi task, to adjust the brightness with a swipe of the title bar, to sync via wifi. Having a jail broken ipod brings me more benefit than hassle it seems, so back I went.

Except that with an iOS upgrade the options for jailbreaking are reduced. I opted for greenpois0n which took a few attempts but eventually worked once I’d shut down iTunes. Setting up Cydia was easy and within a few hours I was back to having a very useful device. OK the battery still drains quickly but the combination of iOS 4 and a great user community has once again made my purchase a joy to use.

Better go and charge it now…

Programming Pedagogy

I was at the local authority meeting of Computing teachers last week. One of the topics discussed was how we taught computer programming to our pupils. It was such a great discussion I thought I’d share some of the ideas and my own interpretations or opinions on the subject.

With six years of software engineer experience prior to becoming a teacher I feel I am an adequate code monkey. However although I might be able to see patterns, pseudocode and data flow tables from a cursory glance at a problem specification I know that my pupils can struggle to attain the problem solving skills required. Common problems are the mispelling of variable or procedure names, not ending loops or conditional statements, and typing code into Visual Basic 5 (our language of limited choice) without setting up the event definitions first. In short, there is a issue with my pupils’ programming literacy.

Please Keep Off The The Grass

In my five years of teaching Higher Computing I have been the second pair of eyes in the classroom, helping pupils debug their programs by pointing out their spelling mistakes and decrying their inability to read a meaningful error message.

Meaningful error message, no really it is!

At the meeting one possible solution was suggested. One so simple it made my jaw drop. Pupils program in pairs, being the lead programmer and second pair of eyes alternatively. I’ll admit I was a little embarrassed that I’d never tried this strategy before but feel that this might improve error detection if not programming procedure if the pairs are selected carefully.

Other strategies suggested included, in my opinion, the outdated practice of desk checking their program before typing it into Visual Basic. Every. Single. Time. I feel that this method goes against the grain of event-driven programming languages like Visual Basic which are meant to be used for rapid application development. Objects are dragged in from the toolbox, code is quickly constructed and linked, module libraries are knitted into the main program and quickly great things can be happening. In the past few years I’ve taught my Higher Computing pupils how to make MP3 player software, cave-flying games and a homage to Horrace Goes Ski-ing in double-period lessons. These lessons were fun and boosted the pupils’ confidence – where is the fun in desk checking your code for these applications?

Desk Checking... Yup this one's fine...
A few years  ago a pupil joined my S4 class in the final two terms. He had completed almost all of his practical evidence for Standard Grade Computing Studies… except for programming. As our S3/4 course had changed to Int 2 Info Systems there was no programming in the plan and little time to set aside to teach this one pupil how to navigate their way through Visual Basic. I found some videos on the Internet which introduced the concepts and then adapted program task sheets to allow the pupil to gradually code with less and less support. He taught himself enough to gain a credit grade, but although video lessons are great in a crisis there was little chance for him to gain one-to-one feedback on the issues he was having with his own programs.
So I’m going to try paired programming with a small group of Higher and Intermediate 2 Computing pupils next term and see if their problem solving skills (and reliance on the eyesight of their teacher) make a change for the better. Anyone else in?

What I've learned this week #5

Another quick week – today I’m out of school meeting with other Computing teachers or faculty managers in the authority. I enjoy these meetings as there are usually one or two new ideas or resources shared.

1. Found out about Quia – an eAssessment web application which can deliver resources, tasks and surveys to entire classes or individual pupils. One of my colleagues at Inverurie Academy uses this with her classes and found that it allowed for quick target setting as well as effective delivery of differentiated lessons or homework. I noted that if classes were shared between teachers with different accounts the pupils would need to remember different logins and passwords. After discussion we agreed that a school licence would solve this issue.

2. Delivered lessons to S3 pupils on new developments in data visualisation. I used sections from David McCandless’ TED talk “The Beauty of Data Visualisation” as well as a short practical task exemplifying sparklines. I made it relevant by showing a spreadsheet of glucose levels and discussing safe levels for those with diabetes. Pupils realised that by having visual indicators of the progression of glucose levels plotted against a safety range was very useful for doctors and diabetic patients who wanted to avoid slipping into a hypoglycemic coma. A bit scary perhaps but boy did it get their attention.

3. The assessment of S4 pupils at the mid point of the new Databases & The Internet unit shows a marked improvement in attainment. In previous years some S4 pupils wasted a term working through Intermediate 2 Database Systems and failing before rushing through Int 1 Information & The Internet during the final term. The overlap between the two units allowed a longer period to master the basics so I combined the two units as a bi-level, multi term unit. Next term the classes split with the Int 1 pupils tackling web design and the Internet theory sections and Int 2 pupils going on to Normalisation to 1NF.

What I’ve learned this week #5

Another quick week – today I’m out of school meeting with other Computing teachers or faculty managers in the authority. I enjoy these meetings as there are usually one or two new ideas or resources shared.

1. Found out about Quia – an eAssessment web application which can deliver resources, tasks and surveys to entire classes or individual pupils. One of my colleagues at Inverurie Academy uses this with her classes and found that it allowed for quick target setting as well as effective delivery of differentiated lessons or homework. I noted that if classes were shared between teachers with different accounts the pupils would need to remember different logins and passwords. After discussion we agreed that a school licence would solve this issue.

2. Delivered lessons to S3 pupils on new developments in data visualisation. I used sections from David McCandless’ TED talk “The Beauty of Data Visualisation” as well as a short practical task exemplifying sparklines. I made it relevant by showing a spreadsheet of glucose levels and discussing safe levels for those with diabetes. Pupils realised that by having visual indicators of the progression of glucose levels plotted against a safety range was very useful for doctors and diabetic patients who wanted to avoid slipping into a hypoglycemic coma. A bit scary perhaps but boy did it get their attention.

3. The assessment of S4 pupils at the mid point of the new Databases & The Internet unit shows a marked improvement in attainment. In previous years some S4 pupils wasted a term working through Intermediate 2 Database Systems and failing before rushing through Int 1 Information & The Internet during the final term. The overlap between the two units allowed a longer period to master the basics so I combined the two units as a bi-level, multi term unit. Next term the classes split with the Int 1 pupils tackling web design and the Internet theory sections and Int 2 pupils going on to Normalisation to 1NF.

What I've learned this week #4

I’ve had a good week. Found new ideas, absolutely loved the #ukedchat and the finishing touches to the S3/4 course are taking shape nicely. Things to remember and share from this week include:

1. Newspaper blackout poetry is not only a great random find – it is something I am having fun doing on newspapers left by others on trains! Austin Kleon is credited with starting, or at least popularising, this form of creativity and his website is well worth closer examination.

2. Mood boards – an idea picked up from Michael Mullin presentation last week – may be the missing piece of the puzzle in helping pupils analyse and design good multimedia applications. In previous years and iterations of our courses we placed little importance on research into fonts and colours (because they are not in the arrangements) but I feel that including a little extra detail will increase the enjoyment of the course as well as improve understanding of consistent user interface design. A related Web 2.0 resource Imagespark (http://www.imgspark.com) was another nice find this week. This application allows the creation of online mood boards using photographs which can be uploaded from your own computer. It could be very useful for collaborative mood board creation or for multi-location work. That said, the notepad application which comes with SmartTools is just as useful and files from this can be exported as PDF for posterity – something which Imagespark currently lacks.

3. I’ve turned the following experiences into positives by making them another two entries in my “management don’ts” list (I’m not a manager, this is my personal opinion):

  • DON’T call meetings to tell staff that you don’t know what is happening at the next meeting.

I hope I don’t need to tell you that – apart from highlighting your manager’s lack of confidence in their managers – these are completely unnecessary and a waste of your team’s creative talents! An e-mail or informal aside will suffice. If the time has to be filled productively, allow the team time to work on their delegated development tasks and reschedule for another time if there are agenda items team members want to discuss formally.

  • DON’T start meetings with the phrase “I don’t want anyone to worry about…” and then go on to explain what everyone has to worry about.

It will come as no surprise that this action will definitely cause people in your team to worry. If you don’t want them to worry, distract them with good news. If you want them to be informed about issues that may directly affect their job, tell it straight and be supportive – perhaps reminding your team of or introducing them to opportunities to reduce their workload.

4. Thanks to Roger Neilson (http://twitter.com/didactylos) for pointing out http://www.wix.com. Similar to Weebly, this site offers a great way of creating flash enabled web content. My only gripe is that it hides all HTML from the user so tweaking in code is impossible but as pupils can view the page source within a web browser I think it can be used as a template creator at the very least. I plan to use it with my S2 class to build their school tour website once they have decided on the colour scheme and tried out some prototypes.

What I’ve learned this week #4

I’ve had a good week. Found new ideas, absolutely loved the #ukedchat and the finishing touches to the S3/4 course are taking shape nicely. Things to remember and share from this week include:

1. Newspaper blackout poetry is not only a great random find – it is something I am having fun doing on newspapers left by others on trains! Austin Kleon is credited with starting, or at least popularising, this form of creativity and his website is well worth closer examination.

2. Mood boards – an idea picked up from Michael Mullin presentation last week – may be the missing piece of the puzzle in helping pupils analyse and design good multimedia applications. In previous years and iterations of our courses we placed little importance on research into fonts and colours (because they are not in the arrangements) but I feel that including a little extra detail will increase the enjoyment of the course as well as improve understanding of consistent user interface design. A related Web 2.0 resource Imagespark (http://www.imgspark.com) was another nice find this week. This application allows the creation of online mood boards using photographs which can be uploaded from your own computer. It could be very useful for collaborative mood board creation or for multi-location work. That said, the notepad application which comes with SmartTools is just as useful and files from this can be exported as PDF for posterity – something which Imagespark currently lacks.

3. I’ve turned the following experiences into positives by making them another two entries in my “management don’ts” list (I’m not a manager, this is my personal opinion):

  • DON’T call meetings to tell staff that you don’t know what is happening at the next meeting.

I hope I don’t need to tell you that – apart from highlighting your manager’s lack of confidence in their managers – these are completely unnecessary and a waste of your team’s creative talents! An e-mail or informal aside will suffice. If the time has to be filled productively, allow the team time to work on their delegated development tasks and reschedule for another time if there are agenda items team members want to discuss formally.

  • DON’T start meetings with the phrase “I don’t want anyone to worry about…” and then go on to explain what everyone has to worry about.

It will come as no surprise that this action will definitely cause people in your team to worry. If you don’t want them to worry, distract them with good news. If you want them to be informed about issues that may directly affect their job, tell it straight and be supportive – perhaps reminding your team of or introducing them to opportunities to reduce their workload.

4. Thanks to Roger Neilson (http://twitter.com/didactylos) for pointing out http://www.wix.com. Similar to Weebly, this site offers a great way of creating flash enabled web content. My only gripe is that it hides all HTML from the user so tweaking in code is impossible but as pupils can view the page source within a web browser I think it can be used as a template creator at the very least. I plan to use it with my S2 class to build their school tour website once they have decided on the colour scheme and tried out some prototypes.

Creative Digital Media Intermediate 1

Today I am in Dunblane for a workshop run by the SQA entitled “Skills for Work Creative Digital Media Support Network”. I am two hours early, mainly because trains from Stonehaven to Dunblane are infrequent, but also because of a popular religious icon visiting nearby. I wanted some peace and quiet to be honest although the slim chance of meeting the Pope on a train would have made good friend Gordon Bell chuckle no doubt.

Creative Digital Media appeals to me because I feel it provides more usable skills than the current Intermediate 1 Computing Studies. In fact, although we teach Computing Studies at S3/4 level, our combined hybrid bears an uncanny similarity. We teach Multimedia from January to July in S3 and this extended period (80 hours+) allows pupils time to deepen their knowledge of the subject area and become comfortable at either Intermediate 1 or 2, rather than be pushed through both units in single terms 12 months apart. The courses also share common ground in developing analysis, design and self-evaluation skills as pupils make their way through the creative process. However I am very interested in the idea of encouraging them to explore different design briefs – this suggests a greater affinity to the personal investigations undertaken by Art and Design students.

CDM also encourages workplace visits to see “work in progress… at different stages” so students “may see the various contributions from the range of industry disciplines.”

The course places particilar importance on suitable hardware and software being in place to allow pupils to participate fully “in a learning environment similar to that of a real digital media work place.” A difficult time to be approaching your headmaster about offering this course perhaps, but it shows a need for careful forward planning with regard to IT purchasing. Apple Macs are a creative industry standard yet few schools deliver courses using anything other than PCs – I feel this can hold pupils back, and stifling motivated, talented pupils is not why I became a teacher.

It allows direct transition to NCs in Digital Media Computing as well as providing a portfolio of work which was highlighted at June’s “Heriot Watt Look To The Future Conference” as one of the most important CV components for those looking for work in the Computing sector.

Although the introduction to the event itself failed to wow the participants (I was not the only one who found it disappointing that the morning presenters merely read out PowerPoints to a collective who wanted to see the point in teaching a creative digital media course!) it did allow for closer inspection of the NABs as well as provide fruitful networking time.

Andrew McArtney is a Creative Media teacher at Baldragon Academy, he has invented his own subject area and attracted 60 pupils to his S3 course this year: an increase of 300%. He has used his experience of radio broadcasting and contacts to create a school radio station funded through Fairer Scotland. The class host visits from Tay FM and Radio Scotland presenters and as well as running a community station the pupils share their knowledge with primary pupils. In addition to the radio station the pupils visited Pacific Quay in Glasgow to gain experience of video recording, script writing and interacting with the public. Find out more about the radio station at bbg1.co.uk.

The afternoon session was a highlight. Three mini presentations from 3 schools or colleges that had delivered the course during last session.

Michael Mullin, Stirling High delivered the course to 20 S5 pupils last session. 12 completed the course with 6 passes. He shared his ideas and experiences and recommended that practitioners use elements from Intermediate 1 Media Studies and Access 3 Music Technology to enrich the pupils’ experience. He noted that some of the terminology used in the course is also used in Intermediate 2/Higher Business Management, so some existing resources could improve pupil comprehension.

With regard to resources he found the provided DVD useful during the Access to Industry unit as well as YouTube for introducing pupils to radio shows (Little Britain, Mock the Week, etc.) and the idea of script writing and pre-recording material. Examining the difference between college and university prospectuses allows for discussion on publishing houses, design briefs for photographers, use of text. He also recommended using online job websites to help pupils learn about jobs available, salary and progression in the media sector.

Art and Design links again with the use of mood boards: pupils collect images that inspire them over a period of time, then start to pull them together noting colours that work well together, exploring fonts, generating ideas. Michael pointed out that these mood boards are also useful as evidence of filtering and making design decisions.

James Wilson & Matthew Kerr from Glasgow Metropolitan College described their partnership with East Renfrewshire Council to deliver the course to 14 S5 pupils from 7 secondaries in the area. This was possible due to the authority’s unique aligned timetable that meant that every school was able to sent pupils to take part in college courses at the same time – without this agreement and alignment it would have been unfeasible.

They worked with the OFCOM digital literacies network which they feel made course more successful. Pupils started by producing a video entitled “Getting to know the Met”. They had to interview staff, use video editing equipment and pull together a mini website before delivering the final product. They involved industry professionals where possible including visits to Pulse FM, a community radio station situated in the grounds of Barrhead High. Here pupils chose their favourite Christmas songs and were interviewed by the radio presenters about their best presents. The show was pre-recorded and broadcast later which gave them motivation to prepare and to behave responsibly.

The Glasgow Met organised a digital literacy event in March. The students were briefed to create a flash animation for the information website, and to construct an email invite to advertise the event. On the day of the event pupils were ushers and video recorded the event to reinforce technical and social skills.

The HMIE highlighted the Met’s achievements as an example of excellence, bringing together “soft creative skills and hard technology skills.”

In the future James and Matthew plan to link the class work with the Adult Education Awards in East Renfrewshire as well as forge an inter college link with HND Television students.

For those interested in running the course, James and Matthew highlighted some key points to consider:

  • Using a mini project to engage and excite at the beginning of the course
  • Timing is (as always) a major factor. They only had pupils for 2hrs per week and it was at times difficult to keep pupils on track due to prelims, exams, university open days, etc.
  • There was a lot of administrative paperwork in their first year. As the NABs have been rewritten this may be reduced as a result. They want to use blogs as evidence rather than paper.
  • Consider integrating the units. Last year Glasgow Met approached the course in a linear fashion. They are confident that it will be a more natural transition between units this year and as a result more productive.
  • Role play important to appreciate and reinforce personnel skills

Unfortunately I had to leave for my train at this point as the course was running a little over time but will add more details about the third demonstration when I receive links from the SQA.

I definitely see value in the course as a means of providing pupils with the necessary people and organisational skills for the world of work. The creative aspect also builds the all-important portfolio but I’m unsure if Computing has to be the subject to deliver this. There were English, Geography, Maths and Behavioural Support teachers – just at my table – who were all able to deliver this. I need to investigate the case studies and existing resources further before taking this to my line manager.

When things go wrong: Advice needed!

I start the week learning the hard way that no matter how much you plan, lessons do sometimes go wrong. A pupil’s personal possession was accidentally damaged during a outdoor Computing lesson by another pupil and this has resulted in a claim against the school. This is the first time that something like this has happened to me or to my immediate colleagues so I feel a bit isolated and unsure of what to do next.

Any advice? I don’t want to retreat back inside my classroom and teach using booklets for the rest of my career even though that would be the easiest option!

What I've learned this week #3

1. My PLN are a wonderful bunch of people – very supportive when in/not in a crisis (as I have been this week). Thank you!

2. I’ve been forced to get to grips with Adobe Illustrator on the Apple Mac as we urgently needed a fleece logo for a forthcoming school trip to Rome. The finished articles looked deceptively simple and were the outcome of a long chain of digital photography, Photoshop editing and conversion to a vector graphic through a great little website called Vector Magic.

3. I found out that SQA Skills for Work encourages a cross curricular, industry linked approach to learning and teaching. I left with a different mindset, but only after seeing the wonderful work that schools and colleges were producing and making contact with extremely talented teachers.

4. Entirely by chance I met my Computing teacher who still works at Portlethen Academy. He is working for the SQA on the new integrated Computing and Information Systems course and during a catch up on the train home asked if I’d considered applying to be on the Subject Working Group developing resources to order. While not the change of location I was looking for this is something to seriously consider if I want to reduce my daily commute in the long term.

5. There is nothing wrong in asking for help. When faced today (Friday) with an unbelievable resolution related to point 1 (as well as a complete lack of support from my SMT) I asked for it to be detailed in writing (which put them on back foot) and my union representative for help. Within 20 minutes not only had he resolved the situation he had forced a policy change to clearly inform teachers in an attempt to protect them from a similar situation in future.

What I’ve learned this week #3

1. My PLN are a wonderful bunch of people – very supportive when in/not in a crisis (as I have been this week). Thank you!

2. I’ve been forced to get to grips with Adobe Illustrator on the Apple Mac as we urgently needed a fleece logo for a forthcoming school trip to Rome. The finished articles looked deceptively simple and were the outcome of a long chain of digital photography, Photoshop editing and conversion to a vector graphic through a great little website called Vector Magic.

3. I found out that SQA Skills for Work encourages a cross curricular, industry linked approach to learning and teaching. I left with a different mindset, but only after seeing the wonderful work that schools and colleges were producing and making contact with extremely talented teachers.

4. Entirely by chance I met my Computing teacher who still works at Portlethen Academy. He is working for the SQA on the new integrated Computing and Information Systems course and during a catch up on the train home asked if I’d considered applying to be on the Subject Working Group developing resources to order. While not the change of location I was looking for this is something to seriously consider if I want to reduce my daily commute in the long term.

5. There is nothing wrong in asking for help. When faced today (Friday) with an unbelievable resolution related to point 1 (as well as a complete lack of support from my SMT) I asked for it to be detailed in writing (which put them on back foot) and my union representative for help. Within 20 minutes not only had he resolved the situation he had forced a policy change to clearly inform teachers in an attempt to protect them from a similar situation in future.

What I've learned this week #2

This week I have:

Joined a curriculum sub group (or tribe?) to design the blueprint for the new Curriculum For Excellence S2 course at my school. I’m really looking forward to this, not least because I’ll be able to fight for more specialist computing skills to be included in the curriculum. I also want to find out more about what goes on in other subjects and identify areas where I can work with colleagues to deliver meaningful cross curricular content – if that’s what they want!

Learned that computing and information systems courses are going to be combined into a single subject: good for schools which only have staffing levels to support one or the other but bad news for schools that have a large number of senior pupils choosing both subjects at int 2, higher or advanced higher. The progress report for technologies states there is a clear downward trend in pupils taking Computing and Information Systems nationwide, so we are perhaps in the minority. Bottom line is that less classes undoubtedly means less staff so I’ll be following the developments on the SQA website closely.

Confirmed I’ll be in Dunblane on 16th September for the SQA course investigating Skills For Work Creative Digital Media (Int 1). Looked at the SQA site and found that some NABs are to be offered via the SQA GamesSpace site.

Worked on a few long overdue mix CDs for friends. I can class this as a form of work as it involves researching suitable websites for future multimedia classes. Fun work! I love making mix CDs (used to be tapes) but found it requires a good understanding of the person you want to make it for: their likes & dislikes, sense of humour, current mood and situation. If you don’t think it through and sculpt the mix cd to the listener it doesn’t work as well. It’s a bit like teaching, every pupil in every class needs handling differently and although it is a lot of work the dividends are undoubtedly worthy of the effort.

Used bubbl.us for the first time. Initially I was really impressed by the simple interface and trialled it with an S2 virtual school tour mindmap which I’d previously created on the smartboard. The plan was to organise this into an order of work with the class on Thursday but unfortunately the site was down all day. A real issue with web2.0 tools in the classroom is the potential for unexpected downtime. I’ll export the mindmaps as images if I use the site in future.

Observed a huge improvement in the submission of homework by all years. The secret seems to be something that isn’t secret at all: little and often with plenty of opportunity to receive support. This is forming part of a blog post on using GoogleDocs in the classroom, coming soon.

Observed that the department Google Site website is heavily used now. This is a real success story now from when it was introduced in February. Pupils can access homework tasks, smartboard notes, course notes, images and weblinks easily. Google Documents can be embedded into pages to allow surveys to feed changes to the site. The fact that pupils can access the same collection of information at home and school is something GLOW should be able to do, but can’t due to pomposity. I hope this can change in future so that home-brew solutions aren’t required.

Learned to take the odd night off and to switch off completely from thinking about work when I do. It feels good! Try it!

What I’ve learned this week #2

This week I have:

Joined a curriculum sub group (or tribe?) to design the blueprint for the new Curriculum For Excellence S2 course at my school. I’m really looking forward to this, not least because I’ll be able to fight for more specialist computing skills to be included in the curriculum. I also want to find out more about what goes on in other subjects and identify areas where I can work with colleagues to deliver meaningful cross curricular content – if that’s what they want!

Learned that computing and information systems courses are going to be combined into a single subject: good for schools which only have staffing levels to support one or the other but bad news for schools that have a large number of senior pupils choosing both subjects at int 2, higher or advanced higher. The progress report for technologies states there is a clear downward trend in pupils taking Computing and Information Systems nationwide, so we are perhaps in the minority. Bottom line is that less classes undoubtedly means less staff so I’ll be following the developments on the SQA website closely.

Confirmed I’ll be in Dunblane on 16th September for the SQA course investigating Skills For Work Creative Digital Media (Int 1). Looked at the SQA site and found that some NABs are to be offered via the SQA GamesSpace site.

Worked on a few long overdue mix CDs for friends. I can class this as a form of work as it involves researching suitable websites for future multimedia classes. Fun work! I love making mix CDs (used to be tapes) but found it requires a good understanding of the person you want to make it for: their likes & dislikes, sense of humour, current mood and situation. If you don’t think it through and sculpt the mix cd to the listener it doesn’t work as well. It’s a bit like teaching, every pupil in every class needs handling differently and although it is a lot of work the dividends are undoubtedly worthy of the effort.

Used bubbl.us for the first time. Initially I was really impressed by the simple interface and trialled it with an S2 virtual school tour mindmap which I’d previously created on the smartboard. The plan was to organise this into an order of work with the class on Thursday but unfortunately the site was down all day. A real issue with web2.0 tools in the classroom is the potential for unexpected downtime. I’ll export the mindmaps as images if I use the site in future.

Observed a huge improvement in the submission of homework by all years. The secret seems to be something that isn’t secret at all: little and often with plenty of opportunity to receive support. This is forming part of a blog post on using GoogleDocs in the classroom, coming soon.

Observed that the department Google Site website is heavily used now. This is a real success story now from when it was introduced in February. Pupils can access homework tasks, smartboard notes, course notes, images and weblinks easily. Google Documents can be embedded into pages to allow surveys to feed changes to the site. The fact that pupils can access the same collection of information at home and school is something GLOW should be able to do, but can’t due to pomposity. I hope this can change in future so that home-brew solutions aren’t required.

Learned to take the odd night off and to switch off completely from thinking about work when I do. It feels good! Try it!

Passionate Educators: Fuel for the fire

Plans do not always pan out. An early start first thing on Monday morning should have given me plenty of time to work out an acceptible method of marking large numbers of GoogleDoc submissions; time to work on the plan for a Computing display in the access stairwell; time to organise plumbers, slaters and velux blind engineers (have I invented a new job title here?); and of course time for a coffee or two. These are not just items on my todo list, well ok maybe the DIY ones are, these are actions that demonstrate my passion for my subject and belief in my teaching methods – yep the coffee definitely has its place in my teaching methods! These passions are the reason I left for work 2 hours before the school day begins.

Its not to be. Instead I have time to spend in another way and place. I’m on a bus in Aberdeen, packed with train commuters unable to get further than the station due to a derailment. It is quiet, fairly comfortable, but I’m in no doubt the plan has to change. No point in becoming stressed over this, it is a minor inconvenience. I have gained unexpected time to write down my thoughts and for this I am grateful.

Later in the day my return journey has the potential to be just as chaotic but for the generosity of one businesswoman. She pays for a taxi to take a few of us into Aberdeen to make the train home. I get chatting to another passenger who happens to be in a GLOW group for lifelong learning. She loves using new technology and her office setup sounds like the kind of arrangement that teachers in the education sector would love: cloud servers, up to date software, everything interlinked and working well.

Her enthusiasm and passion for her work and for the use of new technology (she confided that she regularly harangued her technophobe daughter for initiating answerphone tennis when a text or email would be more suitable) inspired me. I love talking to people with a real passion for their work or for the education of their students, regardless of age. It makes me excited about my own work and lifts spirits when you’ve had a rough day. If there is no-one passionate to chat to, I usually listen to snippets of Tribes (Seth Godin). I finished listening to it last week but have kept it handy as his passion and positive attitude is as effective as an early morning coffee in waking up your brain and giving you the feeling that everything is possible.

Unsurprisingly other educators share this passion:

“Leading change tough so your attitude is of paramount importance. Do enough people CARE about education #dpconf10 #yam” (Darcy Moore @darcy1968)

“A teacher who is knowledgeable and enthusiastic about books makes all the diff. in the world. Passion is contagious. #engchat” (@thereadingzone)

“A good #teacher imparts information; a great teacher kindles the passion for learning” (Samadarshini @SamadarshiniOWA) view article at Oneworldacademy

Love this tweet from Umair Haque:

“Radical simplicity, generosity, and humility. Bigger purpose, passion, and perseverance. Want a revolution? Be the revolution.”

I’m not in a managerial position in school, I’m a classroom teacher with big ideas about how to change my subject for the better. I’ve been lucky enough to have the support of line managers to allow me a certain degree of freedom to experiment. However If I or my colleagues did not have passion for our work then nothing would change! There are lots of us out there so the support network is huge. You HAVE to care and have belief in what you are doing to invoke change. YOU have to be the revolution. Don’t wait for someone else to speak up.

I found this video on YouTube made by Jena Passaretti that echoes many of my own beliefs.

So I am thankful for the travel disruption. It gave me another opportunity to reflect and more life experience to share with my students. It gave me a chance to explore and find like-minded people passionate about their work. Despite the unexpected avenues my day has explored I wouldn’t want to change it: Certain types of teachers need stories, fuel to make lessons burn more brightly. My question is: are you one of those teachers and, if so, what ignites your passion?

What I've learned this week

There are other blog posts brewing that need a few images and tidying up but I thought I’d finish this week with a couple of things I have learned this week:

1. Google has a very interesting public data service where you can retrieve figures on a large number of subjects (many are US but some Europe trends available). It will come in handy for the data visualisation lesson I have planned for next week.

2. I honestly didnt know that MS Access 2003 had a chart wizard for creating simple visualisations of information in it’s database. Using it in the same lesson described above.

3. I learned that our school has still not shared details of an extra in-service day with staff, parents or pupils! Other schools in the authority had circulated this by the end of week 2. It is in 3 weeks. How is this exemplifying good communication between school and home?!

4. There is a scarcity of jobs available at the moment. This isnt news but Ive learned that simply wanting and waiting will not make change happen. To move on I may have to create my own role, especially if my bosses subscribe to my blog!!

5. I learned that hard work does sometimes pay off. Last year’s exam results were a huge improvement for our department and this was achieved with a staff shortage and a brilliant, if overworked, team. Basically, we did ace (oh yes and the pupils) and I want to share that, thanks.

6. I’ve learned that I am to be given management time despite not being a Principal Teacher. The extra time is welcome but I now want to learn what is expected from this time. Job for next week.

7. Cpd course providers may be finding it tough at the moment, especially if other authorities also revoke travel expenses. The alternative is to share and enhance the profile of free CPD in your school or local cluster, or to pay your own way if the course is worth it. This week I’ve been advertising #ukedchat and Twitter to school colleagues as well as applying for meaningful courses and calculating the cost.

8. Pupils have amazing ideas when they are engaged and when you remove the possibility of failure. My S2 class came up with so many ideas for a school tour (P7 transition resource) I filled every gap on my smartboard!

What I’ve learned this week

There are other blog posts brewing that need a few images and tidying up but I thought I’d finish this week with a couple of things I have learned this week:

1. Google has a very interesting public data service where you can retrieve figures on a large number of subjects (many are US but some Europe trends available). It will come in handy for the data visualisation lesson I have planned for next week.

2. I honestly didnt know that MS Access 2003 had a chart wizard for creating simple visualisations of information in it’s database. Using it in the same lesson described above.

3. I learned that our school has still not shared details of an extra in-service day with staff, parents or pupils! Other schools in the authority had circulated this by the end of week 2. It is in 3 weeks. How is this exemplifying good communication between school and home?!

4. There is a scarcity of jobs available at the moment. This isnt news but Ive learned that simply wanting and waiting will not make change happen. To move on I may have to create my own role, especially if my bosses subscribe to my blog!!

5. I learned that hard work does sometimes pay off. Last year’s exam results were a huge improvement for our department and this was achieved with a staff shortage and a brilliant, if overworked, team. Basically, we did ace (oh yes and the pupils) and I want to share that, thanks.

6. I’ve learned that I am to be given management time despite not being a Principal Teacher. The extra time is welcome but I now want to learn what is expected from this time. Job for next week.

7. Cpd course providers may be finding it tough at the moment, especially if other authorities also revoke travel expenses. The alternative is to share and enhance the profile of free CPD in your school or local cluster, or to pay your own way if the course is worth it. This week I’ve been advertising #ukedchat and Twitter to school colleagues as well as applying for meaningful courses and calculating the cost.

8. Pupils have amazing ideas when they are engaged and when you remove the possibility of failure. My S2 class came up with so many ideas for a school tour (P7 transition resource) I filled every gap on my smartboard!

Making data beautiful: Data visualisation

I’m currently creating and teaching a brand new unit in S4 which combines Intermediate 1 Information & The Internet and Intermediate 2 Database Systems. The reason I am doing this is because an ex-colleague and I decided to align two separate courses (I’ve now managed to align access 3 to our grand plan too, but that took all of 20 minutes) to make computing as relevant as possible and to allow space in the curriculum for lots of active learning. I’m sure that it is not going to be perfect first time around but the planning makes more sense and should allow the classes to be split on activity without feeling they are tackling different units (as they were last year!)

I’m currently rewriting the section on database form creation and reporting and just by chance saw a link to David McCandless’ TED talk on the Twitter main page yesterday morning. David is a journalist and information analyst who creates striking visualisations of contrasting data sets, for example this one comparing the amount of CO2 generated by the Icelandic volcano earlier this year against the amount of CO2 that would have been generated by the grounded airplanes.

Simple but effective and it inspired me to use data visualisation as the focus for report creation rather than the staid drill and practice generation of Access reports. These pupils have previously studied multimedia and the design methodology associated- I had already planned to echo this in the lessons on database form creation – but now my mind is racing with ideas for more local examples following David McCandless’ style of presentation. It could also be used in conjunction with a lesson on the freedom of information act with Higher Information Systems pupils to pull relevant, challenging data sets for visualisation. I am excited by the possibilities this field has to offer and hope that, after watching David’s TED talk embedded below, you will too.

http://www.ted.com/talks/david_mccandless_the_beauty_of_data_visualization.html

(thanks http://en.support.wordpress.com/videos/ted-talks/)

Sharing the responsibility: You can't and shouldn't do it all

I’m on the train, this time for leisure. I have about three hours to fill on my way to Glasgow where I’m due to meet up with a friend from Switzerland who is on tour with his Sensational Alex Harvey tribute band called, unsurprisingly, Not The Sensational Alex Harvey Band. The sun is out but for a change the carriages are cool and the conductor directed me to a quiet place on the train. Well ok it was until Dundee anyway!

I made use of some of the time by thinking about my timetable for this session and, in particular, the classes I share with my colleagues. In the past shared classes have typically followed on from lesson to lesson with each teacher trying to ensure that all outcomes have been achieved at the end of each lesson. It is not always possible and when it works with one class it could be an entirely different tale with another. This can work well but it is always easier to carry on teaching from your own unfinished lesson if necessary.

In the past my colleagues and I have adjusted our lessons and timings “on the fly” and evenly shared admin responsibilities such as coursework marking, prelim setting and reporting. In essence we have relied on each other for support and worked entirely on professional trust.

When the department is stable and staff are permanent this is usually not an issue. However I was nearly burnt out by the additional admin required when sharing a class with a temporary teacher. Simply getting information about which practical task each child was on was a struggle, sometimes additional material I had developed to make that teacher’s life easier remained untaught. I suffered, the pupils suffered, and when the temporary teacher left there was a lot of work for both of us to do to catch up. It was a situation I hadn’t experienced before and left an outcome I never want to experience again!

Last week I was talking to my partner, an English teacher in another secondary school, about how her subject and department organise shared classes. She was amazed that our responsibilities weren’t written down and managed by our principal teacher (or in my case our faculty head). These casual admin arrangements were something I had never questioned in four years at my current school as there had never been any problems with them until the aforementioned temporary teacher.

It is a simple task: the admin work associated with each shared class is assigned to each teacher based on the percentage of time they see the class. Then the two teachers discuss and adapt the arrangements if necessary and WRITE THEM DOWN. I can’t believe I teach the importance of agreed documentation in software development and never considered applying this to my own role. Do as I say not as I do strikes again.

So I’ve changed (and may yet hit myself on the back of the head ala NCIS). I apologise to my nerves that it took me this long. I now want to recommend each teacher considers the importance of this simple task and passes on this knowledge to others. Knowing at the start of the school session that you have half the amount of reports to write than you previously thought or that you can spread out your appointments at parents evening or just that everyone in your department is on the same page means that you can get on with teaching your class unhindered.

Sharing the responsibility: You can’t and shouldn’t do it all

I’m on the train, this time for leisure. I have about three hours to fill on my way to Glasgow where I’m due to meet up with a friend from Switzerland who is on tour with his Sensational Alex Harvey tribute band called, unsurprisingly, Not The Sensational Alex Harvey Band. The sun is out but for a change the carriages are cool and the conductor directed me to a quiet place on the train. Well ok it was until Dundee anyway!

I made use of some of the time by thinking about my timetable for this session and, in particular, the classes I share with my colleagues. In the past shared classes have typically followed on from lesson to lesson with each teacher trying to ensure that all outcomes have been achieved at the end of each lesson. It is not always possible and when it works with one class it could be an entirely different tale with another. This can work well but it is always easier to carry on teaching from your own unfinished lesson if necessary.

In the past my colleagues and I have adjusted our lessons and timings “on the fly” and evenly shared admin responsibilities such as coursework marking, prelim setting and reporting. In essence we have relied on each other for support and worked entirely on professional trust.

When the department is stable and staff are permanent this is usually not an issue. However I was nearly burnt out by the additional admin required when sharing a class with a temporary teacher. Simply getting information about which practical task each child was on was a struggle, sometimes additional material I had developed to make that teacher’s life easier remained untaught. I suffered, the pupils suffered, and when the temporary teacher left there was a lot of work for both of us to do to catch up. It was a situation I hadn’t experienced before and left an outcome I never want to experience again!

Last week I was talking to my partner, an English teacher in another secondary school, about how her subject and department organise shared classes. She was amazed that our responsibilities weren’t written down and managed by our principal teacher (or in my case our faculty head). These casual admin arrangements were something I had never questioned in four years at my current school as there had never been any problems with them until the aforementioned temporary teacher.

It is a simple task: the admin work associated with each shared class is assigned to each teacher based on the percentage of time they see the class. Then the two teachers discuss and adapt the arrangements if necessary and WRITE THEM DOWN. I can’t believe I teach the importance of agreed documentation in software development and never considered applying this to my own role. Do as I say not as I do strikes again.

So I’ve changed (and may yet hit myself on the back of the head ala NCIS). I apologise to my nerves that it took me this long. I now want to recommend each teacher considers the importance of this simple task and passes on this knowledge to others. Knowing at the start of the school session that you have half the amount of reports to write than you previously thought or that you can spread out your appointments at parents evening or just that everyone in your department is on the same page means that you can get on with teaching your class unhindered.

Failure is good: Twitter changed my thinking

The first day back at work is a challenge. The routine has been broken for six weeks and all teachers, even the best teachers, alter their habits. Note that I didn’t say “pick up bad habits” because if you’re reading this from the outside (i.e. you don’t work in education) our bad habits tend to be things like working late into the night during a school term, getting possessive over cups in the staffroom, drinking too much coffee. During our recuperation these bad habits drift away for a while, but they always come back.

So a failure at some point today is inevitable. I take it as a good sign that my failure appeared at the beginning of my day – the unset inset alarm! It’s always more complicated with family and the resulting panic instantly sent our stress levels (myself and my partner both work in education) through the roof. In the past I have rocketed out of the door and would run (uphill) to make my train – I’ve never missed it in two and a half years. If it had been a day where my students could be arriving to an empty classroom my decision may have been different but today I stopped, took a deep breath and thought about the impact of following the trend: I would arrive at the station (in 10 minutes or less) feeling rushed, stressed and out of sorts. My partner would be left with the chaos of feeding and organising two young children before getting herself ready and driving to work in the opposite direction. She would arrive rushed, stressed and out of sorts too!

I made a decision: who would I let down more by not making that train? My work colleagues and managers who were due to collect in the assembly hall at 8:45am to refocus on another school year or my partner and family who I’d just spent a lovely summer with? It was quite easy – I stopped pulling on my jacket and got stuck in to helping out. This made their morning routine less rushed and stressful and in turn my partner kindly drove me to the station to make the next train in good time. I bought my season ticket and sat on the platform working out the rest of my day. I knew that the consequence of my decision was that I would arrive at least five minutes late for the inset day but the advantage was I would arrive calm, prepared and therefore more productive. I had made the best out of the situation.

Some of you reading this may be wondering why I’m sharing this, or perhaps stating the obvious choice. Some of you might be questioning my professionalism! I’m not afraid to hold my hands up to a failure – nobody should! Can I also explain that it’s not in my nature now to wait, I’m nearly always in a hurry to do something – to tick another task off the to-do list – and I will try to succeed at something until it is no longer possible due to events out-with my control. Something wired in my head instantly makes it feel wrong to choose to miss that train. But I do it anyway – that’s new.

I think it’s the Twitter effect. About a year ago I joined Twitter while looking for websites, blogs and books on Games Based Learning for my CPD. I followed a few people who were heavily immersed in the world of GBL. They recommended and talked to others, my Twitter PLN grew. They made me think differently.

Via my Twitter PLN @stevebunce (a worthy #ff any day of the week) introduced me to the works of author and enterpreneur Seth Godin. I’m listening to one of his audiobooks at the moment: “Tribes – We need you to lead us” (visit this link for a free legit copy). As I was travelling to work, late but unstressed, Seth said something which really had an impact:

“Sit in, lean back… but don’t do nothing”

This phrase may have inspired @colport when he first used the hash tag #ukedchat to provide a more local focus to teachers participating in the worldwide #edchat. I was vaguely aware of #edchat but as it usually took place while I slept it didn’t appeal to me. #ukedchat takes place on Thursday evenings between 8 and 9pm and the tweets posted using that hash tag are then archived for posterity (because now it is so busy you need to read up on the posts you’ve missed later!). Ian Addison is one of a number of people who blogged about #ukedchat and nicely sums up the effect of this frenetic discussion:

“I still get people wondering why I take part in CPD outside of normal hours, but you know what? #ukedchat and Twitter make me think a lot harder about my teaching than any course I’ve ever attended.”

I agree with his statement but want to add that it does more than make me think harder about my work, it has impacted how I interact with others. I think the most affecting thing about Twitter and #ukedchat in particular is the generosity and openness of those involved. Everyone shares their ideas – good or bad. Failures are as welcome as success stories. This overwhelming goodwill is infectious and I found that when I returned to school I was less inclined to be protective of my resources, teaching methods, ideas and opinions – that’s new too. I recommend you try #ukedchat if you are involved in education in any way. Whether pitching in to the conversation or sitting back to reflect, if you’re involved you have chosen not to do nothing.

App Development for Android platform #1

In today’s blog post I am going to share my first impressions on app development for Android devices, the basics you need to start developing your own apps for Android devices, and the pitfalls I’ve encountered.

Earlier this year I began to investigate iPod development. I own an iPod Touch and as an ever increasing number of students are bringing iPods or iPhones to school I felt that developing a series of educational apps to help prepare these students for their exams or assessments would be beneficial and motivating. I’m a Computing teacher and it would be a major draw to students to eventually have some form of iPod app development in the course, but even in the short term I know that I am going to encounter a pupil who IS developing for a mobile device – and they are going to ask me a to help them solve a problem!

However it transpires that developing for iPod is a convoluted process: you need an SDK (the easiest part), an Apple Mac, a licence to sell your app on iTunes, knowledge of another programming language (C#, or Objective C). These are summountable problems but the kids are using these devices NOW. Therefore I want to help them now. Windows based solutions like Airplay SDK or Dragonfire SDK are promising but inevitably put more hurdles into play. I recently concluded that I didn’t have the funds to follow through with my original plan, it just wasn’t feasible at this time. So I am now looking at alternatives.

Android is a Google-developed mobile device operating system which has been based on Linux. It is open source as opposed to the closed nature of iOS. Developers can create applications in Java by importing the Android module libraries into their projects. These libraries are available from the link below – and regularly updated!

The software packages needed to begin coding Android apps are all freely available. I downloaded and installed Eclipse, an open source Java IDE for Windows. The tutorial I found also suggested that I install the ADT plugin to enable the creation of Android apps. I had previously downloaded the May version of the Android SDK but when I installed it it immediately upgraded to v8 from v6.

Although installation took a long time, especially when Android SDK updated itself I found myself able to navigate the Eclipse IDE easily. A programmer friend of mine recommended NetBeans as an alternative but I’ve had no experience of using that IDE. Any comments about NetBeans would be appreciated. I had to go back to the online documentation a few times to install the ADT plugin, and starting the Android service via the command line was an unncessary hassle – surely there is a GUI tool out there that can manage this?

I worked through the provided Hello Android example quickly though and as I’ve used Java in the past the syntax didn’t phase me as much as Objective C! However Ive found a common issue occurs when attempting to run the example in the Android simulator. I currently get a lovely, meaningful error message:

“Waiting for HOME (android.process.acore)”

while the Android simulator displays first a retro 1980s text screen with a spaced out A.  N.   D.   R.   O.   I.   D. message then a more 1990s graphical logo. After that, nothing else happens until I get frustrated and shut down the simulator. Instantly Eclipse displays an error message stating that the simulator has been shut down so it hasn’t crashed!

My next step is to trawl support forums to get round this issue then I’ll post a step by step guide to beginning Android development.

Using GoogleDocs with Computing classes

I have been experimenting with GoogleDocs since my colleague Linzie Stephenson introduced me to them late last year. As I’ve tried out forms as a method of gathering feedback from my classes, then later in the session the other types of documents available within GoogleDocs I wanted to share the benefits of using this collaborative tool with your own classes.

Signing up for GoogleDocs

This can’t be easier. To access GoogleDocs and 1Gb of file storage space all you need is a GoogleMail or GMail account. As I use this with my classes and wanted to keep contact strictly formal I set up an account for education only. This allows me to keep my work and friends & family separate!

email

Once you have your mail account simply go to http://docs.google.com and get started!

Forms for feedback

Since I started teaching I’ve been careful to get the students’ feedback to improve the course. I began with ‘rant sheets’ which were anonymous scraps of paper where each pupil had the chance to comment on lesson enjoyment, teaching style, environment and finally a free rant which usually resulted in complaints about air conditioning or seats. Every term there was at least one suggestion that was actioned and this gave pupils encouragement to carefully consider their feedback. The one drawback with the paper based rant sheets was the admin time collating and categorising, so I felt this was something which could be improved through use of GoogleDocs.

coursefeedback

Forms have very basic but useful aggregation tools which create pie charts from multiple choice questions. During last session I was involved in helping turn a 20 yo bullying questionnaire into an online version using Google Forms. Used with every S1 pupil at the school this change has saved duplication costs as well as increased the number of usable returns.

aggregation

These forms can also be embedded in websites and blog posts. When my S3 classes started in June I used a Google Form to survey their S1/2 ICT experiences as well as quickly find out which teachers to approach regarding their individual progress.

s3survey

Uploading files and sharing

In June this year I asked all S5/6 Computing pupils to sign up for a GMail account and then begin to upload all their classwork to GoogleDocs. The aim of this was simple, reduction of paperwork for the pupil AND the teacher! At the moment the pupils type up their work in Microsoft Word, then upload the file which is converted to Google’s Word Processor file type. They then choose to share their work with me on a view or edit permission basis.

sharing

I can instantly see a list of files shared with me during that lesson and during the summary call up examples of pupil answers instead of taking answers from the floor. I don’t think I’ll always make use of this but it is nice to have an alternative when classes turn shy.

I can also provide computer-based 1:1 feedback in two ways. If the pupil has allowed me edit privaledges on their file I can add comments straight into their document which they can instantly see on their computer. If the pupil only lets me view their file I can still provide feedback via GMail.

The added benefit to pupils is that if they can access a computer with an Internet connection they can use their GoogleDocs account for revision. As well as sharing files with me I can also share files with them including sample exam answers and collaborative revision notes.

You will find that your GoogleDocs account fills up very quickly with pupil files so I spent some time setting up folder structures for each class. The interface doesn’t make it easy but it is possible with perseverence. Now when a pupil shares a file with me I move it to their named folder and at a click can see a record of their work.

folders

I also asked pupils to document their Visual Basic programming tasks via GoogleDocs and share with me, the progress of the class helps me plan next steps or interventions and already it has resulted in investigating user interface design more closely.

I’m really intersted in hearing how other educators use GoogleDocs with their own classes. Please post a comment below, via Twitter (@familysimpson) or why not share a GoogleDoc?

[Hotel Dusk] Game evaluation & possible use in a drama context

Late one afternoon in February an excited, inspired Drama probationer arrived in my classroom. She, as well as other Aberdeenshire probationer teachers, had just received a presentation on Games-Based Learning by the Aberdeenshire GLOW team. She’d been tipped off that I was into GBL and wanted to know more about how games consoles could be used in class to inspire and motivate her pupils, as well as make the learning experience active instead of passive.

We discussed how a game could immerse pupils into scenarios based on the noir style of film making. I’ve already mentioned the sequence of events that led us to investigate Hotel Dusk, but wanted to record our thoughts on the positives and negatives of the game engine and how Hotel Dusk could be used in a drama classroom.

Hotel Dusk is an adventure game filled with puzzles in which you need to use the objects scattered around the eponymous hotel along with more than a bit of stubborn determination. Although solutions to the puzzles are usually logical, it is not always clear why some objects need to be used instead of other similar objects. The feedback is limited to phrases such as “Not going to get anywhere using this right now.” and I found myself reaching for the cheat sheet after two hours trying to solve the “electrical room problem”. Turns out I wasn’t using my DS properly, as I can use my finger and the stylus at the same time!

<< video 1 here soon >>

Unfortunately illogical or infuriating puzzles are not the only negative to the game. You cannot get out of conversations once you have started them and this can cause problems if you are running low on battery power. This happened to me a few times on the train and even if you save regularly you always start to run out of juice at the wrong moment. That said, the conversations are one of the best bits about the game – Kyle Hyde’s hard-boiled detective role has been extremely well written – or maybe that’s a disservice to the pulp genre – it’s written in an authentic way and provides excellent material for role-play in the drama classroom.

We discussed how to make best use of the game and came up with the following ideas:

  • filming sections of dialogue or action for pupils to start a scene from
  • using character profiles to create more authentic portayals
  • use save games (max 3 per cartridge) to allow pupils to choose own path through discussions / selected scene – similar idea to ergodic texts mentioned by Derek Robertson
  • filming pupils and somehow embedding them in sections of the game

We are now at the stage where a bid has been submitted to Aberdeenshire GLOW team for equipment to try this out in school, hopefully in the August-October term. Time will be given to allow groups of pupils to experience the game in greater depth but as I am 8 hours+ into my game and (I think) about half-way through there may not be enough time to allow pupils to play from start to finish. I’m now looking at ways to take flip camera footage and apply a filter to make students look like the hand-drawn characters in Hotel Dusk, any tips or suggestions would be gratefully appreciated!

Bradley and Kyle engage in open questioning

While I was looking for images to use in this blog post I found an article on using Hotel Dusk in an English context at Perth High School. It is well worth a read and contains a full walkthrough of the game in case you’re stuck! I spoke to Lisa Sorbie in April when beginning to investigate the game and her comments proved extremely useful when planning the direction of the project.

[Conference] Look to the Future (Heriot Watt), 11th June 2010 – A day in my life as a Software Developer

I was lucky enough to be in the audience for an inspiring view of the current situation in the field of Software Development. It has now been 6 years since I left this area of employment to become a teacher and, I’m happy to say, a lot appears to have changed in this time.

All four presenters agreed on the importance of student portfolios over exam results when hiring their employees. I spoke to David Thomson (Ludometrics, Glasgow – still looking for a job title) during lunch and he told me it is much easier to see if a person can apply skills learned through a portfolio of work. It separates these candidates from those who are able to “jump through the hoops” but have no real passion for the subject. Peter Dickman (Google, Zurich – Engineering Manager) backed this up in his presentation by stating “Your qualifications get you through the door, but it is what you have done with them that counts”. These two presentations had much in common but covered very different fields. David talked about his experience as a games creator in small start-up companies (his largest employed 21 people). Peter is one of the 20,000 currently employed in what sounds like an amazing but at the same time immensely demanding company.

Stuart McLaren (SQA – Web Manager) showcased how his team recently restructured the SQA main site to make it a more fluid user experience and mentioned briefly about Games-based learning assessments being developed by their eAssessment & Learning team. Would love to know more about that! Stuart also showed ‘Ask Sam’, an avatar which offers spoken assistance on a number of pre-determined topics. There was also an actor who portayed Sam on a Bebo page to allow pupils to ask more specific questions. He mentioned during his presentation that the SQA were advised on user experience by Bunnyfoot – whose presentation was possibly the most intreguing section of the workshop.

Sarah Ronald (Bunnyfoot, Edinburgh – Managing Director) talked about the “evolving field of people-based experience” over computer-based in her short presentation. Sarah was inspired by her “heroes of UX” (user experience) Don Norman and Jakob Neilson to set up the Scottish arm of Bunnyfoot in Edinburgh. We saw a great video of a user trying to find a Dr Who toy on the old Tesco website. I thought the eye-tracking visuals were fantastic and will have to try and hunt down something that can be used in class with Higher/AH Information Systems pupils. The reason behind the video, Sarah explained, was to let clients see “barriers to experience in real time”. I hope Sarah or Heriot Watt can share this video as it would be an excellent classroom resource.

Another useful resource for teachers I found at the Bunnyfoot site is a list of what they call “wireframing” apps – or websites that allow creation of UI prototypes. At my school this is still a mainly paper-based exercise from S3 to S6 (although the more ingenious start to create them in MS PowerPoint or a similar application). Neil Collman posted reviews of 4 current sites on the Bunnyfoot blog – I recommend you take a look!

[Little Big Planet] Inverurie Academy at GBL10 (Virtually)

I just want to draw attention to a Consolarium blog post from Brian McLaren which focuses on Games Based Learning projects in Scottish schools. Little Big Planet is being used in one other Scottish secondary school (that I know about) – Grangemouth High. I recommend you watch Brian’s video (and get your CV ready) and then pop back to the Consolarium site to hear the audio from the Inverurie Academy and Grangemouth projects.

http://ltsblogs.org.uk/consolarium/2010/04/29/gbl10-conference/

[Little Big Planet] Presentation to educators, Monday 19th April 2010

On Monday the S5/6 students and myself presented the completed level and background information on the project to a hand-picked audience consisting of Ian Hamilton, DHT at Inverurie Academy; Anita Weir, Faculty Head of Business & Information Systems at Inverurie Academy; Jennifer Clark, Faculty Head of Support For Learning at Inverurie Academy; Jill Florence, Head Librarian at Inverurie Academy; Charlie Love, Consolarium Development Officer for Learning Teacher Scotland; Anna Rossvoll, Aberdeenshire GLOW team and Sandra Allen, P1 teacher at Market Place Primary School.

My presentation is attached below but outlined the progression of the Intermediate 2 Applied Multimedia project over the last 3 years.

View more presentations from I Simpson.

The S5/6 students then explained the section of the project where they worked through a complete software development life cycle as a self-organised development team. There were no slides to illustrate their work, but their descriptions of their role were detailed and they handled the questions from the audience extremely well.

The audience then had the opportunity to try the completed level and see how the interaction between the students and their P1 link class had enabled the creation of a age-suitable, visually appealing level which achieved its aim of reinforcing the story of Goldilocks and The 3 Bears and providing a platform for displaying drawings created by the P1 class (the students included them as pictures on the walls of the house).

P1artworkforgame

This presentation opened many new areas of discussion: I’m to meet with a SFL link to see how Little Big Planet and Games-Based Learning could be used to aid pupils in other areas of the school; Charlie recorded an interview as a follow up to Brian McLaren’s initial visit (Consolarium Podcast #1, December 24th 2009); Anna Rossvoll even offered pupils a job creating Games-Based literacy aids!

The final stage of the project is to visit the P1 class (on Tuesday 20th April) and then measure the difference in attainment between the students who completed this project and a control class who used the existing practical tasks and theory questions.

iTeam Progress 19/3/2010

The team have been busy this week. On Tuesday lunchtime Natasha visited Market Place Primary (with cameraman Ricky in tow) to ask the P1 pupils to draw pictures to embed into the level. Although nervous, she did an excellent job and inspired the class teacher Mrs Allen to start a group discussion on the kind of pictures that would be most suited to the theme – reinforcing literacy with the P1 class as well as allowing them to be effective contributors to the S5/6 project.

Ricky has managed to transfer most of the video from DV tape onto the computer hard drive. He has a hard juggling act – balancing video recording with video editing – but I think he is beginning to find a good balance between the two.

Scott’s design for the level was completed on time and showed he had really considered the intended audience as well as focussing on aesthetics.

Euan and Lewis worked well as a team on level and media creation and through iterative processes (link to Higher Computing there!) discussing feasibility with Scott have constructed a working, if plain looking, level with some excellent visual tricks to keep the P1s hooked.

Pupils in the P1 class drew artwork for within the game before the deadline and Natasha collected these today. Their drawings are excellent and I think the S5/6 students were impressed at how inspiring it is for pupils to get a chance to have their artwork included in a computer game. I think the main problem is now how to get as much of it into the level as possible!

As a teacher I had very little input to the class this week – something which I’ve aspired to but found quite difficult to achieve – the Little Big Planet project is, at the moment, completely focussed on active learning and in the last few weeks my S5/6 students have shown high-order problem solving skills (not just with regard to the hardware – design skills, people-management too!) as well as an increasing ability to manage time effectively. I have no doubt that the level will be finished, but I have no idea how it is going to turn out. As it should be I suppose. It’s quite exciting really…

Characters from Goldilocks & The 3 Bears level

Goldilocks & a scary bear
Goldilocks & a scary bear

 

Plenty of progress made this week. Scott is designing the layout of the level, making sure it is aesthetically pleasing as well as functional. Euan and Lewis have managed to investigate use of EyeToy-generated stickers in Little Big Planet. Ricky has been filming and has solved the problem of importing video into the computer from a DV-tape. Natasha has made sure all her staff members are on task and has managed to get them to make decisions about their team identity.

Forming of a development team

This week my S5/6 students were looking at the personnel involved in creating multimedia applications. To give the group more responsibility in creation of their Little Big Planet level I decided to form a development team to reinforce the skills and keywords associated with the Applied Multimedia topic.

Each student was asked to study the job descriptions of project manager, multimedia designer, media specialist, multimedia programmer, webmaster and subject specialist from their notes and then decide which of the jobs they wanted to apply for. I interviewed each student individually, asking them questions relevant to the job they were applying for. The students took it seriously and most gave well thought out responses to the dilemmas posed.

The potential problem in this task  was that all the students would choose the same role! Luckily this did not happen and although I had multiple applicants for the role of project manager (why not?) their interview responses helped decide which student would be most suitable for the initial tasks.

I’ve included the powerpoint from the lesson below which includes the first task the new team had to complete before designing the level for Market Place Primary.

 

Next step is to meet with the new project manager and help her decide how to begin the project. Each member of her team will have an initial task and a clearly defined role, reinforcing theory concepts.

The advantages of approaching the final Little Big Planet level as a team rather than an individual are:

  • less duplication of effort.
  • each student has a chance to explore an area of multimedia which inspires them (and this may not include Little Big Planet).
  • development of social skills, interview technique and real-world communication skills.
  • chance to work to a deadline as part of a team (where the implications of failure to meet these deadlines affect the whole team, as it would in a work situation).

Little Big Planet: Inverurie Academy visit to Market Place Primary School (15th December 2009)

Today (15th December) my students visited Market Place Primary School for the first time to introduce themselves and the PS3 Little Big Planet project to Mrs Allen’s P1 class. We were accompanied on our visit by Gemma Pirie and Jonathan Cordiner from the Aberdeenshire Glow Team who wanted to see how the project is developing.

Only two out of seven “festival” levels had been completed successfully prior to the visit but a number technical issues reduced the class time available to the students (see last post). Also I feel it was good for my students to see the impact these unforseen problems had on their level creation.

After setting up two working PS3s (a technical issue with a missing TV remote control meant we couldn’t use all three) I surveyed the class on their knowledge of games consoles and computer games. Surprisingly a small number of P1 children had already used a PS3 and one had played Little Big Planet at home. A greater number of children regularly used/owned Nintendo DS.

The P1 class watched the introduction to Little Big Planet as I thought this would be a good way to hook their attention and begin to immerse them in the world of Little Big Planet and Sackboy. I used the fact that Stephen Fry also voices the Five cartoon Pocoyo to find out the names of some of the children and to introduce my class to them. I selected two P1 children to help me navigate the LBP introduction section and found that the wireless controllers were excellent for keeping the group settled. We used three with each group but LBP allows up to seven controllers to be used at once.

We then split the P1 class into groups of 7/8 to allow each child maximum time to explore the levels the S5/6 students created. Each group had 15-20mins playing some of the levels created by pupils. The S5/6 students handled each group differently, steadily becoming more confident in organising and communicating with the P1 children. This relationship building will become extremely useful when the P1 class are the clients next term.

As all S5/6 students were working with the PS3 groups there was no time to gather instant feedback on their festival levels. On reflection some pupils could have spent time in discussion with the first two groups but the class plan to gather feedback early in the new year.

On return to Inverurie Academy the S5/6 students were asked evaluate their morning at Market Place Primary School. Here are some of their comments:

“it was fun showing the pupils how fun the game was it was a bit frustrating though as they couldn’t really work out how to play the game but when they started to get the hang of it it was really fun”

“i was surprised how many of them had already played the PS3 or other games consoles, the managed to play our made levels quite easily and understood the controls, of course with a little bit of help”

“it was frustrating when one person went to the left and the others went ahead then the person going left would die and the game wouldn’t end as the remaining person kept flying upwards”

“it was good because now we know what difficulty we should make the levels and we know if they are capable enough to complete them. we also know now that they cannot press more than a couple of buttons at a time”

“i think they liked the fact that the levels were made for them. one problem was that they couldn’t use the control stick and X button at the same time”

Already I feel that this year’s games design project in association with Market Place Primary is more successful than last year and we haven’t really started yet! I’ll comment more on the accomplishments of this visit aligned against CfE outcomes in my next blog post as well as the plan for January. The exciting part is that my students are only now beginning their Applied Multimedia unit and that means much more time is available to them to produce beautiful, well crafted, groundbreaking work.

Little Big Planet: Level Transfer Issues

Before I write about my morning with the P1 pupils at Market Place Primary I thought I should share some useful information about Little Big Planet on the PS3 in case others are or intend using it in their own lessons.

The first major hurdle to overcome is the internet access issues within school. Lets be clear, the PS3 does not need to connect to school file servers or need virus checking in place (are there actually any PS3 viruses? Doubt it.) so asking your friendly neighbourhood technician for internet access should be a simple case of providing the proxy IP address or wireless access key. There is no danger of it interferring with the school network. My tip is get this request in the very first day you get your PS3 as in my case the request was passed from pillar to post and…. rejected. I’ve logged the same request again after some in-depth discussion with my technican, but am still to hear. Keep fighting though as it really does make your and your pupils’ lives easier.

Whether you manage to get school-based internet access, you NEED to upgrade your PS3 to the latest firmware (3.1 at present) AND also upgrade Little Big Planet to the highest version as the supplied disc will be v1. The latest update to LBP is v1.21 (codenamed Leerdammer) and allows backup and import of individual levels created in My Moon. It makes transfer of levels between multiple PS3s simple as pupils can be responsible for saving a copy of their current work straight to USB Pen Drive at the end of the lesson. These current versions can then be duplicated onto all PS3s within minutes so all development environments are consistent for the next time you use Little Big Planet in class.

The Little Big Planet upgrade also solved a worrying problem of corrupt save data. The reason for this was that one PS3 had been upgraded to v1.07 of Little Big Planet and this made the save data sizes fractionally different (3640k vs 3647k). The result? Some nail biting moments as I adjusted level creation arrangements so one pupil was working on a single PS3 each period – took a lot longer to progress this way and definitely affected the morale and collaboration between my students. However as soon as all PS3s were upgraded the previously corrupt save data was miraculously restored!

One very interesting addition to the v1.21 update to Little Big Planet is the ability to collaborate on level creation over the Internet. Now THERE’S a fantastic possibility – we could be looking at a single level in Inverurie Academy with 4 S5/6 students adding elements while the P1 pupils at Market Place Primary watch or – even better – build parts of the same level at the same time!

Which brings me back to my problem. We’ll need internet access at both schools for that…

Little Big Planet: Creation (10th November 2009)

http://www.teachertube.com/embed/player.swf

Today the objective of the immersion session was for all students to complete their ideas boards and level designs and begin to explore and create on the MyMoon section within Little Big Planet. I had prepared this session to allow as much time as possible to each student to use the PlayStation 3 consoles on their own, as while previous immersion sessions highlighted great creativity and collaboration, the deliverables were inconsistent and did not match students’ plans. The collaboration time was important however as it increased confidence in using Little Big Planet and in helping each student become more socially interactive. I am now confident that they will ask each other for help when they need it, and have developed key areas of knowledge which other students will tap into when necessary. I expect this collaborative learning and disemination to continue as the project progresses.

Due to absence each student had one period (55mins) each to develop their level building skills on the PS3s. This was excellent immersion time with lots of problem solving (how do I build a smooth ramp?, how can I make my wagon move by itself?). When faced with these problems the students showed resilience and perseverence and the majority of the time solved these problems by themselves.

Learning how to make automatons...
Learning how to make automatons...

Rough level designs were expanded during this creation time when it became clear more detail or skills were required. One student with a particularly complex design found it difficult to create a lift mecahnism and so, after discussion, revised his design. I also took the opportunity to spend time with a student who had recently joined the class to develop their skills and experience of Little Big Planet.

One student had issues creating a lift mechanism
One student had issues creating a lift mechanism

All students completed a Google Form survey about console usage and their experiences with the Little Big Planet project to date. This served as a validation of my own formative assessment of the skills they have developed over the sessions so far. I intend to use Google Forms to continue to record their progress and feelings about the project which will impact on the learning and teaching strategies I use with them and provide the students with a wealth of information they can use to document and evaluate their multimedia project when it is complete.

Little Big Planet: Festival level design

Today my students had a chance to revisit their ideas board which they had created before the October holidays. Their task was to finalise these ideas boards then sketch out level designs from their analysis documents. I had set up one PS3 with two controllers to allow pupils a chance to begin creating their levels later in the session however only one pupil completed these tasks and began to create the level within Little Big Planet’s My Moon. The others were sketching level designs by the end of the session.

I made sure to reinforce the need for simplicity during this session as these are the first levels to be played by the P1 pupils as an introduction to Little Big Planet. My concern at the moment is that some students want to fit too much into their levels and risk making the learning curve too steep for the P1 classes!

Scott working on his level design, based on Sowans Nicht
Scott working on his level design, based on Sowans Nicht
Ricky working on his level design, a complicated Halloween house of (tame) horror!
Ricky working on his level design, a complicated Halloween house of (tame) horror!

While my students were working on their designs I completed as many tutorials as possible within Little Big Planet and built up my own festival themed level.

My design for Guy Fawkes level in Little Big Planet
My design for Guy Fawkes level in Little Big Planet

http://www.teachertube.com/embed/player.swf

Planning for next PS3 learning session

Today I discussed the project developments with my students. I had met with my Market Place Primary link on Tuesday and discussed how to introduce the game Little Big Planet to the Primary 1/2 classes. As their topic next term is “seasons and festivals” we agreed this would be a good way to get the primary pupils excited about using Little Big Planet and also would be a good focus for my S5/6 students as they learn about level creation within the game.

The discussion with my students went well with careful consideration shown towards the needs and abilities of primary 1/2 pupils. For example, one student wanted to make sure the equipment was kept safely away from the pupils so accidents would be less likely to affect their introduction to the game. Another reminded me that they had found controlling the sackboy character tricky when swinging, so the level we create to introduce the game should be easy to navigate. My students seem unphased at the prospect of introducing the game and presenting their themed level to the primary pupils, although I have reinforced that they will have plenty of time to become confident in using the game so should be able to answer any issues that the primary pupils encounter.

I have attached a photo of the plan for next Tuesday which was generated through discussion with my students. It shows methodical planning and already a greater self-awareness of their needs and abilities with regard to this project.

Pupil-created plan for next PS3 day
Pupil-created plan for next PS3 day

PS3 Little Big Planet: Reflection & Future Planning

Today we discussed the immersion day. The students highlighted learning to play the game and customising the costumes as good points of the immersion day.  The issues we discussed included lack of internet access, problems in viewing the characters during level design with multiple characters, having to wait for other players in co-op mode, teaching younger pupils how to run, jump and grab at the same time when their dexterity is just developing, the reaction time required to play the game and the speed of the game.

Students made good suggestions where we could take the link with Market Place Primary. We expanded on the idea of basing it on a story which the primary class were investigating; Discussed how a racing game could be constructed (e.g. Mario Kart) – there may be issues around controlling the speed of each player; Using Shrek as a basis for the level was suggested: save the princess. They all agreed that tutorial videos for P1/2 class would have to be created to allow them to make their own levels and scaffold early interactions with the game, but felt that the built-in tutorials at the start of the game were good and would be usable by younger pupils. All these points are to be discussed with my Market Place Primary link teacher at our next meeting.

The pupils then investigated whether existing PS2 resources in the department could be used with the PS3. Trial of the EyeToy was successful and stickers can be created for use within the game however the other webcams we had in the department were USB1.1 and the PS3 insisted only USB2.0 connections were allowed; One student found a PS2 to PS3 converter which allows old controllers to be used with the console (link). This may open up the use of a dance mat to control the sackboy character (we’ll investigate it anyway!).

One technical issue which appeared during these trials was corruption of save game data. This resulted in the loss of all progress made by the pupils during the immersion day however it allowed students to experiment with ideas to resolve the problem. None worked, but students were methodical and continued their collaborative working from the immersion day.

PS3 Immersion Day @ Inverurie Academy

First real blog post on Games Based Learning here at edublogs.org. Took me a while to remember my username, never mind the password! The aim is to continue to document the progress of this project and share with anyone who is interested. There may be other related blog posts too, if they catch my interest…

In the run up to this morning I had spent 3 periods with my S5/6 Intermediate 2 Information Systems class investigating the PS3 console and the game Little Big Planet through internet research and discussion. It became clear that there was a distinct split in ability and experience when it came to using consoles and the Little Big Planet game in particular however discussion was lively and the questions brought up (and mostly resolved) by the pupils demonstrated high-order thinking and great motivation for the proposed project. My pupils were the ones who created the specification for the bid submission, costing and evaluating each peripheral, arguing whether genuine was worth the extra money or third-party was an acceptible choice at a reduced price. Most of the time during these three periods I just sat and listened, chipping in with questions to increase my own understanding.

Today the students came up trumps after offering to take in various pieces of hardware to make sure the immersion day (ok, 2 hours – but the only time I see them that day!) was as interactive as possible for all pupils. One brought his PS3 with LBP and others brought control pads and leads to make sure everyone could play at once. I swapped rooms to avoid disrupting other classes in the open plan area and arranged for AV equipment to be in the room so two PS3s could be used at once. Took a long time to get all the technology in one place (and to dismantle afterwards – perhaps an extra hour in total) but all worked when required.

The tasks the students had to complete were high level and designed to inspire investigation of the Little Big Planet game. A few students had previous experience of using the game so moved on to the level creation tasks straight away. The others worked through the game’s tutorials to familiarise themselves with the PS3 controller and how to make progress through the pre-created levels.

The successes of the immersion day were the unexpected amount of co-operation and peer teaching that occured with the inexperienced group and the way each student could articulate their experience and impression of the game. State of flow was high, especially at the beginning of the lesson, all students were completely focussed on their tasks. Later in the session more general experimentation with Little Big Planet occured including looking at co-operative sections where players must work together to reach their goal. Strong leadership skills emerged here which were not anticipated due to having not investigated the co-operative mode prior to this session.

Students were generally patient and usually offered informal advice to allow the game to continue. At times I was amazed at the speed each group of students worked through logical problems  and arrived at good solutions e.g. driving a car which drags a trapeze hung with other players through a sequence of hazards. Little Big Planet allowed scope for trial and error without players feeling left out or disconnected from the game for too long, this was aided by the speed the students moved through the level allowing players knocked out of the game by hazards to rejoin quickly at checkpoints.

While I knew about the exciting possibilities of My Moon, the section of Little Big Planet which allows user-defined levels to be created, I did not know that these levels could be created co-operatively. Watching three students create their sample level in a matter of minutes before playing, evaluating, discussing and adjusting objects to improve gameplay brought home the clear advantages of using Little Big Planet over creating games from square one using Scratch, Game Maker, Flash or Visual Basic with this ability group: Information Systems is not about teaching pupils computer programming, one of the issues of our link project last year. Little Big Planet offers a form of rapid development which keeps students engaged and therefore more willing to spend time tweaking their levels.

There are potential issues with using the PS3 and Little Big Planet as the framework for this year’s link project between Inverurie Academy and Market Place Primary. In previous years the target age group for the resources were P1/2. At this stage we are not sure if the PS3 controller is too complicated for pupils to understand, an issue echoed by Jo Barcas Buchan in her investigation into using Little Big Planet with her P2 class. Another more serious issue is that the PS3 was unable to connect to the internet via the school network and the error report from the PS3 was unhelpful. This would increase the time between creation of the levels by the S5/6 pupils and the primary class’ evaluation and feedback if not resolved. Multiple controllers for each PS3 seem essential to maintain rapid development of student skills (each PS3 can have a maximum of 7 controllers) and to personalise their level with images a PS3Eye camera seems to be required. Each of these issues seem addressable however it would impact on the timetable for the project.

In summary the informal feedback from the pupils on the immersion day was excellent. There were no negative impressions of the game, in fact one student who had suggested the game appeared too complex before the immersion day showed resilience in getting to grips with the game and was enthusiastic about how we could use Little Big Planet to achieve our link project. I also observed that the logical and analytical skills used during the 2 hours was far in excess of usual ‘standard’ lessons and am interested to see if this continues as the project develops.